Development Log #4


Originally posted at alchemiccutie.com

Hey there Cutie Club! We're got several updates this week :)

Forest Ambience

Entering a forest now shows an overlay to give more ambience in addition to the forest sounds created by Dale. Check it out in the gif below :)

Spawn data workflow improvement

Originally all the spawn data was configured via XML files. The issue with this was constantly having to switch back and forth from your text editor and Tiled to figure out placement. Now we've moved all the data into Tiled so that spawn points can be placed visually and configured directly inside the Tiled map editor.

Sebastien in Itemland

Last week we said we were still working on the items tree for alchemy transmutation. Sebastien has been working hard on finalising things. He's going a bit crazy but is nearly finished. Check out some of the item flow diagrams below.

What's next...

Sebastien will be continuing to finalise items while I'm adding more smaller features to the demo to improve the shiny factor. More updates next week :)

P.S. If you haven't signed up to the Cutie Club yet, you can do so here. You can also follows us on our official FacebookImgur and YouTube pages.

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